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Check on our render online blog all information about our Artist of the Month contest, ArtWanted! gallery, CG related articles and special offers.

3D Artist of the Month December 2015

Tuesday, December 1st, 2015 by Nadine Obst


And now we introduce to you the winner of our December 2015 3D Artist of the Month competition: Peter Nowacki, CG artist from Poland, with his Star Wars inspired artwork "Far Far Away".

Peter started his digital journey using Photoshop and is now developing his skills in the 3D industry, mostly focussing on lighting, shading and rendering. For his winning picture "Far Far Away" he first created a digital collage in Photoshop: "This allows me to understand how textures in the 3D world work." He then connected Vray, 3ds Max and Photoshop and he is planning to spend some time on using Arnold for Maya in the near future, too. We asked Peter what the idea behind his work was and he shared the following: "I created this artwork because of an anxious thought I had in my mind: These days, children´s imagination is limited. The lightsaber is only a symbol to show that with a little imagination, even an old pipe in an old cottage could be your sword. You write your own fantasy story in your head not your gaming console!" This picture is the first of an upcoming triptych about childrens minds. We are very curious about the upcoming pictures and will definitely check his website for news.

Peter underlined he uses RebusFarm a lot, both for his personal and commercial productions: "It is really fast and easy to use, just like rendering in my own house. Just plug-and-play and in case I had any issues, the helpdesk was always really helpful and user-friendly. You gave an amazing gift to the whole 3D industry. Thanks for that!"

Peter had an encouriging advise to all artists which we don´t want to hold back any longer: "Never give up, learn as much as you can, observe and think critically. Surround yourself with creative people, never hesitate to ask for help, share your knowledge and think positive!". We´d like to thank Peter for his participation and wish him all the best for his promising future.

By the end of this year we are announcing the 3D Artist of the Year 2015 amongst all winning pictures. So, don´t forget to vote for your 3D Artist of the Year 2015! And if you want to be our next featured 3D Artist of the Month in 2016 and win 250 Renderpoints just visit our facebook page, upload one of your self-made 3D images and send us a personal message containing your email address.



3D Artist of the Month November 2015

Sunday, November 1st, 2015 by Nadine Obst



It´s about time to announce our November 2015 Artist of the Month: Osama Aly, an Egyptian artist working as Senior Interior Designer at IMPACT Interior Design.

Since he started his career as a freelancer in 2003, he has been working for several reputable interior design companies. His winning picture is called "Inspiration or Desperation" and was created using 3D Max, Photoshop and Corona Render, which he himself called challenging: "The main challenge for me was how will I use Corona Render, because it was my first time working with this particular program." The woman shown in this stunning composition is a 3D model with modifications made by Osama. He wanted to create a picture to inspire others with its atmosphere: "I have tried to create an image that makes you feel the smoothness and smell the fresh air through a few objects like the piano, the woman, the deer, the gramophone, the framed photo and the curtains."

While we believe, he did a fantastic job, feel free to check out his work yourself! 

Osama has used RebusFarm for numerous smaller projects in the past: "The most I liked was the quick response and the customer service." Furthermore he let us in on a little secret: "I would like to thank you for selecting my work and it´s my great pleasure to be the Artist of this particular month, since my birthday is in November! Really, it will be the best birthday gift I have ever received in my life!"

Well, actually it´s our turn to say thank you! We wish you all the best and congratulations from the whole RebusFarm team! And finally, of course: Happy birthday from all of us!

You want to be our next featured Artist of the Month in the upcoming month of December and win 250 Renderpoints? Then, just visit our facebook page, upload one of your self-made 3D images and send us a personal message containing your email address. We'll choose the best image and contact the winner.



Animated Conversation: Dan Lloyd talks about Element Animation

Monday, October 12th, 2015 by Trevor Hogg


Disassembling things such as TV remotes and figuring how they worked was part of the childhood of Dan Loyd who found his curiosity expanding into the world of cartoons. The process of discovery went from flip books consisting of stick men to PowerPoint animations to 3D creations with Anim8or. "Even though it´s about 10-15 years behind the industry standard applications, Anim8or helped me learn the basics of 3D animation modelling, rigging and lighting."


Read more... 

3D Artist of the Month October 2015

Thursday, October 1st, 2015 by Nadine Obst


We are happy to introduce to you our October 2015 Artist of the Month: Andrey Kobushenko from Russia.

Andrey has worked as a CG artist for the last 13 years: "My main job is art direction, rendering and lightning". He mentioned that most of what he´s creating is hyper-realistic and he loves rendering fruits, vegetables and various liquids. "I try not to miss a single detail. I tried creating such a render no one ever thought of being CG". We can only agree: His work "Raspberry Day" is so detailed & realistic, you´re almost able to smell the sweetness of every single berry! So yummy!

"Raspberry Day" was created with 3dsMax and rendered with V-Ray, but according to Andrey it doesn´t really matter which software you use: "It´s whatever you like, there are tools to create CG of every complexity. The main thing is to see the picture and analyze it. You need to clearly understand what you want to create and never compromise!"

You can read a detailed article about the "Making of Raspberry Day" here.

Also, check out his Behance gallery to learn more about the development process.

Andrey told us he´s just recently opened a studio called "MELT VFX " which will mainly focus on creating CG liquids. Check out his demo reel:



We wish you all the best and congratulations from the whole RebusFarm Team!


If you want to be Artist of the Month in the upcoming month of November and win 250 RenderPoints , just visit our facebook page, upload one of your self-made 3D images and send us a personal message with your email address. We'll choose the best image and will contact the winner.



Meet us @ animago AWARD 2015

Wednesday, September 30th, 2015 by Nadine Obst


Only two weeks left: We are very happy to join the animago AWARD 2015 once more as a sponsor and exhibitor. 

The animago AWARD has been acknowledging the best works in the fields of 3D animation & still, visual effects and visualization since 1997. This year there are nine different categories. The winner of “Best Young Production” will receive 3000 Euro.

You can find all the information about the event here:



3D Artist of the Month September 2015

Tuesday, September 1st, 2015 by Nadine Obst


We are happy to introduce to you our Artist of the Month September 2015: Dušan Ković, a CG generalist from Novi Sad, a town in the northern part of Serbia. He created his bodacious work "Coffee Table" to push his lightning and shading skills further. He admitted: "In the beginning, I never expected to push the realism that far, and I was really pleased with the result."


Dušan currently works in Eipix Entertainment as a lead animator in the cinematic team. But he is interested in the wide set of areas in the computer graphics. "My favourite area is rendering, texturing, shading and lightning, but I also do modeling, rigging and some basic fluid and particle simulations." He gives free rein to his creativity and doesn´t commit himself to a certain subject. "I create art from what is most inspiring for me at the moment. From robots, tanks, sci-fi to the nature and still life"

Check out his wide range of creativity yourself:

"My main workhorse is Autodesk Maya, mainly because of wast number things you can do within it and I find it most comfortable for work." Aside of Maya, he used Arnold as render engine, Zbrush for sculpting, Quixel Suite / Photoshop for textures, and After Effects for composting.


If you want to be our next winner in the upcoming month October and win 250 Renderpoints, just visit our facebook page, upload one of your self-made 3D images and send us a personal message with your email address. We'll choose the best image and will contact the winner.



Siggraph 2015 Review

Monday, August 31st, 2015 by Maggie Kitel


After our first Siggraph in Vancouver last year, we´ve been very curious about this years Siggraph in Los Angeles. It was a great convention and an exciting and successful exhibition. Following we would like to give you a short insight of what we´ve experienced at Siggraph 2015.



Read more... 

3D Artist of the Month August 2015

Saturday, August 1st, 2015 by Nadine Obst


We are happy to introduce to you our Artist of the Month August 2015: "BigStudios" from Brazil, a CGI Studio with 8 years experience in creating 3D stills and animations for advertising agencies.

Check out their marvellous creations :

The studio has a wide range of experience, from 2D & 3D illustrations and animations to photography and retouching. Their entry, a highly complex clock for the "Itau Bank", symbolizes the bank´s ability to deal with the variety of the financial world. "We love to produce high complex images! Rebus is helping us specially in these ones ... a service we truly admire!" Their creative team attaches great value to brainstorming: "We never start an image without planning and study, so each image we use to do hand drawing studies for concepts and color composition, before we work on the 3D model." The image was made with Maya and rendered at Rebusfarm.

They´ve also created a fantastic animation of the "Itau Bank" clock in which you can see how every little detail was brought to life in this wonderful composition.



If you want to be our next winner in the upcoming month September and win 250 Renderpoints, just visit our facebook page, upload one of your self-made 3D images and send us a personal message with your email address. We'll choose the best image and will contact the winner.



Making of the short movie "9:30am"

Thursday, July 30th, 2015 by Rory Fellowes




An Interview with Alfonso de la Cruz, 3D artist and creator of "9:30am"

Alfonso de la Cruz and his fellow workers at Jellyfish Collective S.A. de C.V. are all natives of Juarez on the Mexican side of the border with Texas, a town known, sadly, more for its history of violence than the good families and people who are the great majority of its citizens.

“Our main goal was to put the name of our city Juarez in a better shape around the world, but starting with the rest of Mexico. So doing the kind of work that is mostly made in Mexico City, a city with a very bad reputation like Juarez, was a first step to start making people see our city as a place that wants to develop, and that not everything is about violence here."

“We were born here and we’re proud of our families, friends and the life this border zone has given to us.”




The film is the elegantly told story of a small boy having his breakfast, brought to him by the unseen (except for her hand) woman he lives with, at 9:30am, and the dreams and ideas that come to him in the process.




“I was raised by my great grandmother and almost everything that happens in the short film happened to me in real life. Being raised in that way helped me to understand life in a special way. I wrote the story at night over about two weeks and almost at the same time I made a rough storyboard. 9:30 in the morning is the time when I used to have breakfast with my great grandmother.”




The look of the film is particularly attractive, carried through to every detail, and giving the whole film a certain magical quality.

“The main idea was to use warm colours like in the morning, when the birds are outside chanting and the sun light passes through the windows and tints everything in an orange colour.”




The style, which to my eye has a definite feel of Latin America, bold colours and smooth surfaces, was in fact, according to Alfonso, the result of technical demands, or rather, the technical limitations of the ambitious members of the company. “None of us were animation professionals, so we designed everything to be easy to develop.”

“9.30am” took around ten months to complete. There were seven people in the company, of whom only three had any experience with 3D software. Alfonso told me that there was no other company producing 3D work in Juarez, that that sort of work is only done in Mexico City, so the three who understood the process had to find a way to communicate their knowledge to the rest of the crew. The film was their training programme, and the basis on which they designed their pipeline and workflows.



For this reason it was useful for the company, which was formed for the purpose of making “9.30am”, to start out with a project of their own, without a specific deadline, or at least, not a deadline with penalties if they missed it (in the end they missed their delivery date by a month, largely because only two of the team could do the lighting, and there was no time to train the others in that skill).

Everything was created in Autodesk Softimage, rendered with Arnold, and composited in Nuke.



As so often, adversity was their friend. Whatever the reasons for their design and execution decisions, they have made a film full of originality and charm.




Rendering with Rebusfarm

They came to RebusFarm for their rendering. This was what led me to ask to talk to Alfonso about the project. I asked about the render process. His answer was as gratifying as it was expected.

“Our render process was extremely easy and practical with RebusFarm. The RebusFarm system is literally like magic. Render times were different on every shot, but usually once I submitted a shot, It took from around 10 minutes to an hour to be ready on RebusFarm. Render times in the studio machines were around 2 to 3 hours per frame.”



“We made some calculations about how long it would take to render everything with the 7 computers at the studio and it was like, 22 years!”

Once again, RebusFarm proves itself an invaluable asset to any studio and particularly to small studios with big ideas, such as Alfonso de la Cruz and his team at Jellyfish Animation.

Having already won Best Animated Short Film at FICM last year, “9.30am” is currently being shown in competition at several festivals, so it won’t be released online for a while yet. It was recently shown at GIFF, the Guanajuato Film Festival. The next showing will be at Ottawa Animation Festival, and after that it will be screened at Mar de Plata in Argentina.


Meanwhile here is the trailer, and with it, best of luck to the team at Jellyfish Animation in Juarez.





SIGGRAPH 2015: We're coming!

Friday, July 3rd, 2015 by Nadine Obst

SIGGRAPH 2015: We´re coming! - Los Angeles 9.-13. August 2015

The SIGGRAPH conference and exhibition is a five-day interdisciplinary educational experience including a three-day commercial exhibition attracting hundreds of exhibitors from all over the world. The conference also hosts the international SIGGRAPH Computer Animation Festival, showcasing works from the world´s most innovative and accomplished digital film and video creators.

Certainly, RebusFarm will be there as an exhibitor! Preparations are running and we are happy to meet you there at our stand 536!

We´ll prepare a raffle to win up to 1000 Renderpoints every day!

Should you be interested in visiting us, please contact This email address is being protected from spambots. You need JavaScript enabled to view it. and we will put you on our list and send you an invitation.


We look forward to seeing you there!



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